Occasional Frequent rambling and unfinished works general. Also a bad Dota 2 player.
When you see something new which you’ve never seen before, one method you can use to judge its validity is to compare it to things you’ve seen before with similar traits. So people who haven’t seen very many things before can’t sense as much detail, only discerning into broad categories.
If you look back from the moment you were born, the first things you really understood were incredibly simple symbols like circles and squares. And by a sequence of connections going in various directions from those starting points, you can come to understand things like the nuances of lock-picking or a difference of 1 Hz in frequency.
In short, we can only judge things relative to each other. This means that we can’t clearly perceive things that leap over the categories we form from our experiences. This situation might be referred to as “seeing it, but not seeing it.”
If there’s a tree in front of you, anyone with sight can look at it and say “That’s a tree.” But few people can perceive the shape and color of every single leaf, the curl of its roots, and its thickness. Only people who have actually carefully observed trees, who have in a sense bitten, swallowed, and digested them, can do so.
When people with no experience doing careful observation or description can only see the outlines of the tree, are in this situation of “seeing but not seeing,” they can come to realize that they’ve been living life in a sort of drifting way.
I think people who create are people who reconstruct the feelings that are brewed within them by outside stimuli. This is a job of “collecting ten 0.1s to make 1” - and to make better things, we need to fully understand 0.1.
— Hachi (via vgperson)